How do you read the [π] Survive Overnight in a Mega Store roster picker?
Walk the tree in order. Do not skip to a late unlock because the shop model looked rare.
- Katana β A long quiet blade found on the sales floor.
- Sword β A standard floor blade with no ammo cost.
- Pistol β A floor sidearm that still needs loose ammo.
- Shotgun β The close gun for a failed barricade.
- Floor Assault Rifle β A scavenged rifle, distinct from the AR-15 pass.
- AR-15 β A 125 Robux pass that starts you with a rifle and ammo.
- Undead Beast β A 350 Robux Halloween rifle with a 45-round magazine.
- GOLD MINI-GUN β The 595 Robux rapid-fire pass.
- OP Saber β A 445 Robux persistent melee pass.
- SPEC-OPS Bundle β 475 Robux for night vision, a silenced M4A1, and a machete.
- MAC-10 β A spawn submachine gun whose Robux price was not in the seven-pass list.
- Hatchet β The first tool. Costs 3 wood.
- Basic Backpack β 3 cloth. Capacity figures disagree.
- Spike Barrier β A crafted choke. 4 wood and 1 cloth.
- Bandage β A revive item. The recipe is disputed, and one source says 20 HP.
- Medkit β Lobby buy, floor loot, or 4 bricks.
- Flashlight β Regular, Large, and XL lights. The beam calls staff.
- Pumpkin Slingshot β Infinite-ammo Halloween weapon from the cauldron.
- Manager Keycard β Drops from the manager on day 4, after the power bar is green.
- Electronics Keycard β On a surface inside the manager office.
- Gold Key β The front-door key inside the electric room.
- Burger β The standard energy meal. About two cover a daytime.
- Bloxy Cola β A quick energy drink that refills less than a burger.
- Cake β An energy food and the Cake badge interact.
- Red Power Cube β The checkout cube for the generator.
- Green Power Cube β The Mechanic-area cube.
- Blue Power Cube β Behind the Weaponry counters.
- Wood β Planks from shelves and smashed boxes. The hatchet costs 3.
- Cloth β Comes off sofas and shelves.
- Metal Sheets β The barricade that outlasts wooden planks.
- Bricks β Four of them craft a medkit at the Tier One table.
- Red Cash Notes β Floor banknotes used in the alternate bandage recipe.
- Candy Corn β One of the three Hollow cauldron types. You need six.
- Wrapped Candy β The purple Hollow sweet. You need six.
- Candy Cane β The red-and-white Hollow sweet. You need six.
- Played Survive Overnight! β Thanks for playing my game. Awarded for loading into a match.
- Survive One Night β You're getting the hang of it. First dawn.
- Survive One Week β Earned by surviving the 7th night.
- Survive Two Weeks β Earned by surviving the 14th night.
- Survive One Month β Catalog line: one month is crazy.
- Survive 50 Days β Catalog line: you're almost decent at the game.
- Survive 100 Days β The big number badge. No time-played figure is published with it.
- Survive 1,000 Nights β The catalog description was left blank. The trigger is the night count.
- Chapter 1: Escape the CEO β You managed to escape the CEO, for now. This is the Story exit badge.
- Escape the CEO 5x β Counts completed exits, not a single endless night.
- Escape the CEO 10x β The repeat-clear badge.
- There's no i in Team! β Everyone in the squad has to live through the CEO exit.
- Friendly β Awarded for loading a match with a friend in the party.
- Better Together β At least one friend still up at the 7th night.
- Pest Control β Catalog line: killing 10 roaches.
- Roach King β The long pest badge.
- Bad Customer β Night kills only. Daytime swings do not damage staff.
- Banned For Life β The long employee badge.
- Tokenizer β First purple token picked up in the store.
- Cake β Catalog line: you gotta try this. Cake is also an energy food.
- The Hollow - A Tasty Brew β Six of each candy, stirred at the entrance cauldron during The Hollow.
- Perfectionist β Complete all the achievements the game has to offer.
- CEO β The night-6 exit boss. Weapons do not damage the CEO. Hits are 50.
- Store Manager β Day-4 elite who drops the manager keycard.
- Store Employee β Passive by day, 20 damage by night, and they stay dead until dawn.
- Muscular Employee β Throws crates or rocks for 20 damage and a slow.
- Roach β A crawling night pest. 10 kills and 100 kills are badges.
- Upper-Left Industrial Shelves β The usual first fort. Two blue side shelves are the climbs.
- Central Corridor β The long hall with a blue pillar. Fast, and almost no cover.
- Weapons Section β Guns, the blue cube, and seasonal chests behind the cabinet.
- Mechanic Area β Green cube, automotive props.
- Checkout β Red cube and the spawn-side food.
- Graveyard β Back-wall coffins. Lids open in daylight.
- Toiletries β Toilet-paper aisles. Occasional Hollow chests.
- Play Area β Open floor with chests and food in plain sight.
- The Barn β Premade wooden walls and a lot of breakable wood.
- Electronics and Bathroom Furniture β Aisles added in Update 1.1.0.
- Manager Office β Holds the electronics keycard.
- Electrical Room β Generator room. Chains come off on day 3.
- Electric Security Room β Where the gold key sits after the electronics card.
- Front Entrance β Exit doors, alarm pair, and The Hollow cauldron.
- Generator β Three cubes, then a full day until the bar is green.
- Mystery Vending Machine β 12 tokens, 50/50, and the machine moves.
- Crafting Table Tier One β 5 wood and 3 cloth. Unlocks spike barriers and the brick medkit.
- Witch's Cauldron β Six of each candy, then hold E.
- Lobby Reward Chest β Reported 25 tokens after joining the developer group.
- Early Craft Order β Hatchet, then backpack, then the Tier One table, then a spike barrier.
- Purple Token β Account currency from the floor. First pickup is the Tokenizer badge.
What is on the published [π] Survive Overnight in a Mega Store roster table?
| Entry | Hub | Notes |
|---|---|---|
| Katana | Equipment | A long quiet blade found on the sales floor. |
| Sword | Equipment | A standard floor blade with no ammo cost. |
| Pistol | Equipment | A floor sidearm that still needs loose ammo. |
| Shotgun | Equipment | The close gun for a failed barricade. |
| Floor Assault Rifle | Equipment | A scavenged rifle, distinct from the AR-15 pass. |
| AR-15 | Equipment | A 125 Robux pass that starts you with a rifle and ammo. |
| Undead Beast | Equipment | A 350 Robux Halloween rifle with a 45-round magazine. |
| GOLD MINI-GUN | Equipment | The 595 Robux rapid-fire pass. |
| OP Saber | Equipment | A 445 Robux persistent melee pass. |
| SPEC-OPS Bundle | Equipment | 475 Robux for night vision, a silenced M4A1, and a machete. |
| MAC-10 | Equipment | A spawn submachine gun whose Robux price was not in the seven-pass list. |
| Hatchet | Equipment | The first tool. Costs 3 wood. |
| Basic Backpack | Equipment | 3 cloth. Capacity figures disagree. |
| Spike Barrier | Equipment | A crafted choke. 4 wood and 1 cloth. |
| Bandage | Equipment | A revive item. The recipe is disputed, and one source says 20 HP. |
| Medkit | Equipment | Lobby buy, floor loot, or 4 bricks. |
| Flashlight | Equipment | Regular, Large, and XL lights. The beam calls staff. |
| Pumpkin Slingshot | Equipment | Infinite-ammo Halloween weapon from the cauldron. |
| Manager Keycard | Equipment | Drops from the manager on day 4, after the power bar is green. |
| Electronics Keycard | Equipment | On a surface inside the manager office. |
| Gold Key | Equipment | The front-door key inside the electric room. |
| Burger | Equipment | The standard energy meal. About two cover a daytime. |
| Bloxy Cola | Equipment | A quick energy drink that refills less than a burger. |
| Cake | Equipment | An energy food and the Cake badge interact. |
| Red Power Cube | Equipment | The checkout cube for the generator. |
| Green Power Cube | Equipment | The Mechanic-area cube. |
| Blue Power Cube | Equipment | Behind the Weaponry counters. |
| Wood | Materials | Planks from shelves and smashed boxes. The hatchet costs 3. |
| Cloth | Materials | Comes off sofas and shelves. |
| Metal Sheets | Materials | The barricade that outlasts wooden planks. |
| Bricks | Materials | Four of them craft a medkit at the Tier One table. |
| Red Cash Notes | Materials | Floor banknotes used in the alternate bandage recipe. |
| Candy Corn | Materials | One of the three Hollow cauldron types. You need six. |
| Wrapped Candy | Materials | The purple Hollow sweet. You need six. |
| Candy Cane | Materials | The red-and-white Hollow sweet. You need six. |
| Played Survive Overnight! | Badges | Thanks for playing my game. Awarded for loading into a match. |
| Survive One Night | Badges | You're getting the hang of it. First dawn. |
| Survive One Week | Badges | Earned by surviving the 7th night. |
| Survive Two Weeks | Badges | Earned by surviving the 14th night. |
| Survive One Month | Badges | Catalog line: one month is crazy. |
| Survive 50 Days | Badges | Catalog line: you're almost decent at the game. |
| Survive 100 Days | Badges | The big number badge. No time-played figure is published with it. |
| Survive 1,000 Nights | Badges | The catalog description was left blank. The trigger is the night count. |
| Chapter 1: Escape the CEO | Badges | You managed to escape the CEO, for now. This is the Story exit badge. |
| Escape the CEO 5x | Badges | Counts completed exits, not a single endless night. |
| Escape the CEO 10x | Badges | The repeat-clear badge. |
| There's no i in Team! | Badges | Everyone in the squad has to live through the CEO exit. |
| Friendly | Badges | Awarded for loading a match with a friend in the party. |
| Better Together | Badges | At least one friend still up at the 7th night. |
| Pest Control | Badges | Catalog line: killing 10 roaches. |
| Roach King | Badges | The long pest badge. |
| Bad Customer | Badges | Night kills only. Daytime swings do not damage staff. |
| Banned For Life | Badges | The long employee badge. |
| Tokenizer | Badges | First purple token picked up in the store. |
| Cake | Badges | Catalog line: you gotta try this. Cake is also an energy food. |
| The Hollow - A Tasty Brew | Badges | Six of each candy, stirred at the entrance cauldron during The Hollow. |
| Perfectionist | Badges | Complete all the achievements the game has to offer. |
| CEO | Bosses | The night-6 exit boss. Weapons do not damage the CEO. Hits are 50. |
| Store Manager | Bosses | Day-4 elite who drops the manager keycard. |
| Store Employee | Entities | Passive by day, 20 damage by night, and they stay dead until dawn. |
| Muscular Employee | Entities | Throws crates or rocks for 20 damage and a slow. |
| Roach | Entities | A crawling night pest. 10 kills and 100 kills are badges. |
| Upper-Left Industrial Shelves | Map & Routes | The usual first fort. Two blue side shelves are the climbs. |
| Central Corridor | Map & Routes | The long hall with a blue pillar. Fast, and almost no cover. |
| Weapons Section | Map & Routes | Guns, the blue cube, and seasonal chests behind the cabinet. |
| Mechanic Area | Map & Routes | Green cube, automotive props. |
| Checkout | Map & Routes | Red cube and the spawn-side food. |
| Graveyard | Map & Routes | Back-wall coffins. Lids open in daylight. |
| Toiletries | Map & Routes | Toilet-paper aisles. Occasional Hollow chests. |
| Play Area | Map & Routes | Open floor with chests and food in plain sight. |
| The Barn | Map & Routes | Premade wooden walls and a lot of breakable wood. |
| Electronics and Bathroom Furniture | Map & Routes | Aisles added in Update 1.1.0. |
| Manager Office | Map & Routes | Holds the electronics keycard. |
| Electrical Room | Map & Routes | Generator room. Chains come off on day 3. |
| Electric Security Room | Map & Routes | Where the gold key sits after the electronics card. |
| Front Entrance | Map & Routes | Exit doors, alarm pair, and The Hollow cauldron. |
| Generator | Machines | Three cubes, then a full day until the bar is green. |
| Mystery Vending Machine | Machines | 12 tokens, 50/50, and the machine moves. |
| Crafting Table Tier One | Machines | 5 wood and 3 cloth. Unlocks spike barriers and the brick medkit. |
| Witch's Cauldron | Machines | Six of each candy, then hold E. |
| Lobby Reward Chest | Machines | Reported 25 tokens after joining the developer group. |
| Early Craft Order | Crafting | Hatchet, then backpack, then the Tier One table, then a spike barrier. |
| Purple Token | Tokens | Account currency from the floor. First pickup is the Tokenizer badge. |
What will this [π] Survive Overnight in a Mega Store picker not do?
It will not spend currency, roll a shop, or read your inventory. Confirm prices and unlocks in the live [π] Survive Overnight in a Mega Store experience.
![[π] Survive Overnight in a Mega Store Class Picker](/media/optimized/a40f4eaa2a5857585f1cb613-768.webp)