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[πŸŽƒ] Survive Overnight in a Mega Store Class Picker

This [πŸŽƒ] Survive Overnight in a Mega Store picker is a table you read, not a widget that spends currency. Walk published roster topics in order. Confirm prices and unlocks in the live experience.

[πŸŽƒ] Survive Overnight in a Mega Store Class Picker

Player wiki for day-night survival in Blue's: shelf forts, the three power cubes, the night-6 CEO exit, tokens, and The Hollow cauldron.

How do you read the [πŸŽƒ] Survive Overnight in a Mega Store roster picker?

Walk the tree in order. Do not skip to a late unlock because the shop model looked rare.

  1. Katana β€” A long quiet blade found on the sales floor.
  2. Sword β€” A standard floor blade with no ammo cost.
  3. Pistol β€” A floor sidearm that still needs loose ammo.
  4. Shotgun β€” The close gun for a failed barricade.
  5. Floor Assault Rifle β€” A scavenged rifle, distinct from the AR-15 pass.
  6. AR-15 β€” A 125 Robux pass that starts you with a rifle and ammo.
  7. Undead Beast β€” A 350 Robux Halloween rifle with a 45-round magazine.
  8. GOLD MINI-GUN β€” The 595 Robux rapid-fire pass.
  9. OP Saber β€” A 445 Robux persistent melee pass.
  10. SPEC-OPS Bundle β€” 475 Robux for night vision, a silenced M4A1, and a machete.
  11. MAC-10 β€” A spawn submachine gun whose Robux price was not in the seven-pass list.
  12. Hatchet β€” The first tool. Costs 3 wood.
  13. Basic Backpack β€” 3 cloth. Capacity figures disagree.
  14. Spike Barrier β€” A crafted choke. 4 wood and 1 cloth.
  15. Bandage β€” A revive item. The recipe is disputed, and one source says 20 HP.
  16. Medkit β€” Lobby buy, floor loot, or 4 bricks.
  17. Flashlight β€” Regular, Large, and XL lights. The beam calls staff.
  18. Pumpkin Slingshot β€” Infinite-ammo Halloween weapon from the cauldron.
  19. Manager Keycard β€” Drops from the manager on day 4, after the power bar is green.
  20. Electronics Keycard β€” On a surface inside the manager office.
  21. Gold Key β€” The front-door key inside the electric room.
  22. Burger β€” The standard energy meal. About two cover a daytime.
  23. Bloxy Cola β€” A quick energy drink that refills less than a burger.
  24. Cake β€” An energy food and the Cake badge interact.
  25. Red Power Cube β€” The checkout cube for the generator.
  26. Green Power Cube β€” The Mechanic-area cube.
  27. Blue Power Cube β€” Behind the Weaponry counters.
  28. Wood β€” Planks from shelves and smashed boxes. The hatchet costs 3.
  29. Cloth β€” Comes off sofas and shelves.
  30. Metal Sheets β€” The barricade that outlasts wooden planks.
  31. Bricks β€” Four of them craft a medkit at the Tier One table.
  32. Red Cash Notes β€” Floor banknotes used in the alternate bandage recipe.
  33. Candy Corn β€” One of the three Hollow cauldron types. You need six.
  34. Wrapped Candy β€” The purple Hollow sweet. You need six.
  35. Candy Cane β€” The red-and-white Hollow sweet. You need six.
  36. Played Survive Overnight! β€” Thanks for playing my game. Awarded for loading into a match.
  37. Survive One Night β€” You're getting the hang of it. First dawn.
  38. Survive One Week β€” Earned by surviving the 7th night.
  39. Survive Two Weeks β€” Earned by surviving the 14th night.
  40. Survive One Month β€” Catalog line: one month is crazy.
  41. Survive 50 Days β€” Catalog line: you're almost decent at the game.
  42. Survive 100 Days β€” The big number badge. No time-played figure is published with it.
  43. Survive 1,000 Nights β€” The catalog description was left blank. The trigger is the night count.
  44. Chapter 1: Escape the CEO β€” You managed to escape the CEO, for now. This is the Story exit badge.
  45. Escape the CEO 5x β€” Counts completed exits, not a single endless night.
  46. Escape the CEO 10x β€” The repeat-clear badge.
  47. There's no i in Team! β€” Everyone in the squad has to live through the CEO exit.
  48. Friendly β€” Awarded for loading a match with a friend in the party.
  49. Better Together β€” At least one friend still up at the 7th night.
  50. Pest Control β€” Catalog line: killing 10 roaches.
  51. Roach King β€” The long pest badge.
  52. Bad Customer β€” Night kills only. Daytime swings do not damage staff.
  53. Banned For Life β€” The long employee badge.
  54. Tokenizer β€” First purple token picked up in the store.
  55. Cake β€” Catalog line: you gotta try this. Cake is also an energy food.
  56. The Hollow - A Tasty Brew β€” Six of each candy, stirred at the entrance cauldron during The Hollow.
  57. Perfectionist β€” Complete all the achievements the game has to offer.
  58. CEO β€” The night-6 exit boss. Weapons do not damage the CEO. Hits are 50.
  59. Store Manager β€” Day-4 elite who drops the manager keycard.
  60. Store Employee β€” Passive by day, 20 damage by night, and they stay dead until dawn.
  61. Muscular Employee β€” Throws crates or rocks for 20 damage and a slow.
  62. Roach β€” A crawling night pest. 10 kills and 100 kills are badges.
  63. Upper-Left Industrial Shelves β€” The usual first fort. Two blue side shelves are the climbs.
  64. Central Corridor β€” The long hall with a blue pillar. Fast, and almost no cover.
  65. Weapons Section β€” Guns, the blue cube, and seasonal chests behind the cabinet.
  66. Mechanic Area β€” Green cube, automotive props.
  67. Checkout β€” Red cube and the spawn-side food.
  68. Graveyard β€” Back-wall coffins. Lids open in daylight.
  69. Toiletries β€” Toilet-paper aisles. Occasional Hollow chests.
  70. Play Area β€” Open floor with chests and food in plain sight.
  71. The Barn β€” Premade wooden walls and a lot of breakable wood.
  72. Electronics and Bathroom Furniture β€” Aisles added in Update 1.1.0.
  73. Manager Office β€” Holds the electronics keycard.
  74. Electrical Room β€” Generator room. Chains come off on day 3.
  75. Electric Security Room β€” Where the gold key sits after the electronics card.
  76. Front Entrance β€” Exit doors, alarm pair, and The Hollow cauldron.
  77. Generator β€” Three cubes, then a full day until the bar is green.
  78. Mystery Vending Machine β€” 12 tokens, 50/50, and the machine moves.
  79. Crafting Table Tier One β€” 5 wood and 3 cloth. Unlocks spike barriers and the brick medkit.
  80. Witch's Cauldron β€” Six of each candy, then hold E.
  81. Lobby Reward Chest β€” Reported 25 tokens after joining the developer group.
  82. Early Craft Order β€” Hatchet, then backpack, then the Tier One table, then a spike barrier.
  83. Purple Token β€” Account currency from the floor. First pickup is the Tokenizer badge.

What is on the published [πŸŽƒ] Survive Overnight in a Mega Store roster table?

[πŸŽƒ] Survive Overnight in a Mega Store roster
EntryHubNotes
KatanaEquipmentA long quiet blade found on the sales floor.
SwordEquipmentA standard floor blade with no ammo cost.
PistolEquipmentA floor sidearm that still needs loose ammo.
ShotgunEquipmentThe close gun for a failed barricade.
Floor Assault RifleEquipmentA scavenged rifle, distinct from the AR-15 pass.
AR-15EquipmentA 125 Robux pass that starts you with a rifle and ammo.
Undead BeastEquipmentA 350 Robux Halloween rifle with a 45-round magazine.
GOLD MINI-GUNEquipmentThe 595 Robux rapid-fire pass.
OP SaberEquipmentA 445 Robux persistent melee pass.
SPEC-OPS BundleEquipment475 Robux for night vision, a silenced M4A1, and a machete.
MAC-10EquipmentA spawn submachine gun whose Robux price was not in the seven-pass list.
HatchetEquipmentThe first tool. Costs 3 wood.
Basic BackpackEquipment3 cloth. Capacity figures disagree.
Spike BarrierEquipmentA crafted choke. 4 wood and 1 cloth.
BandageEquipmentA revive item. The recipe is disputed, and one source says 20 HP.
MedkitEquipmentLobby buy, floor loot, or 4 bricks.
FlashlightEquipmentRegular, Large, and XL lights. The beam calls staff.
Pumpkin SlingshotEquipmentInfinite-ammo Halloween weapon from the cauldron.
Manager KeycardEquipmentDrops from the manager on day 4, after the power bar is green.
Electronics KeycardEquipmentOn a surface inside the manager office.
Gold KeyEquipmentThe front-door key inside the electric room.
BurgerEquipmentThe standard energy meal. About two cover a daytime.
Bloxy ColaEquipmentA quick energy drink that refills less than a burger.
CakeEquipmentAn energy food and the Cake badge interact.
Red Power CubeEquipmentThe checkout cube for the generator.
Green Power CubeEquipmentThe Mechanic-area cube.
Blue Power CubeEquipmentBehind the Weaponry counters.
WoodMaterialsPlanks from shelves and smashed boxes. The hatchet costs 3.
ClothMaterialsComes off sofas and shelves.
Metal SheetsMaterialsThe barricade that outlasts wooden planks.
BricksMaterialsFour of them craft a medkit at the Tier One table.
Red Cash NotesMaterialsFloor banknotes used in the alternate bandage recipe.
Candy CornMaterialsOne of the three Hollow cauldron types. You need six.
Wrapped CandyMaterialsThe purple Hollow sweet. You need six.
Candy CaneMaterialsThe red-and-white Hollow sweet. You need six.
Played Survive Overnight!BadgesThanks for playing my game. Awarded for loading into a match.
Survive One NightBadgesYou're getting the hang of it. First dawn.
Survive One WeekBadgesEarned by surviving the 7th night.
Survive Two WeeksBadgesEarned by surviving the 14th night.
Survive One MonthBadgesCatalog line: one month is crazy.
Survive 50 DaysBadgesCatalog line: you're almost decent at the game.
Survive 100 DaysBadgesThe big number badge. No time-played figure is published with it.
Survive 1,000 NightsBadgesThe catalog description was left blank. The trigger is the night count.
Chapter 1: Escape the CEOBadgesYou managed to escape the CEO, for now. This is the Story exit badge.
Escape the CEO 5xBadgesCounts completed exits, not a single endless night.
Escape the CEO 10xBadgesThe repeat-clear badge.
There's no i in Team!BadgesEveryone in the squad has to live through the CEO exit.
FriendlyBadgesAwarded for loading a match with a friend in the party.
Better TogetherBadgesAt least one friend still up at the 7th night.
Pest ControlBadgesCatalog line: killing 10 roaches.
Roach KingBadgesThe long pest badge.
Bad CustomerBadgesNight kills only. Daytime swings do not damage staff.
Banned For LifeBadgesThe long employee badge.
TokenizerBadgesFirst purple token picked up in the store.
CakeBadgesCatalog line: you gotta try this. Cake is also an energy food.
The Hollow - A Tasty BrewBadgesSix of each candy, stirred at the entrance cauldron during The Hollow.
PerfectionistBadgesComplete all the achievements the game has to offer.
CEOBossesThe night-6 exit boss. Weapons do not damage the CEO. Hits are 50.
Store ManagerBossesDay-4 elite who drops the manager keycard.
Store EmployeeEntitiesPassive by day, 20 damage by night, and they stay dead until dawn.
Muscular EmployeeEntitiesThrows crates or rocks for 20 damage and a slow.
RoachEntitiesA crawling night pest. 10 kills and 100 kills are badges.
Upper-Left Industrial ShelvesMap & RoutesThe usual first fort. Two blue side shelves are the climbs.
Central CorridorMap & RoutesThe long hall with a blue pillar. Fast, and almost no cover.
Weapons SectionMap & RoutesGuns, the blue cube, and seasonal chests behind the cabinet.
Mechanic AreaMap & RoutesGreen cube, automotive props.
CheckoutMap & RoutesRed cube and the spawn-side food.
GraveyardMap & RoutesBack-wall coffins. Lids open in daylight.
ToiletriesMap & RoutesToilet-paper aisles. Occasional Hollow chests.
Play AreaMap & RoutesOpen floor with chests and food in plain sight.
The BarnMap & RoutesPremade wooden walls and a lot of breakable wood.
Electronics and Bathroom FurnitureMap & RoutesAisles added in Update 1.1.0.
Manager OfficeMap & RoutesHolds the electronics keycard.
Electrical RoomMap & RoutesGenerator room. Chains come off on day 3.
Electric Security RoomMap & RoutesWhere the gold key sits after the electronics card.
Front EntranceMap & RoutesExit doors, alarm pair, and The Hollow cauldron.
GeneratorMachinesThree cubes, then a full day until the bar is green.
Mystery Vending MachineMachines12 tokens, 50/50, and the machine moves.
Crafting Table Tier OneMachines5 wood and 3 cloth. Unlocks spike barriers and the brick medkit.
Witch's CauldronMachinesSix of each candy, then hold E.
Lobby Reward ChestMachinesReported 25 tokens after joining the developer group.
Early Craft OrderCraftingHatchet, then backpack, then the Tier One table, then a spike barrier.
Purple TokenTokensAccount currency from the floor. First pickup is the Tokenizer badge.

What will this [πŸŽƒ] Survive Overnight in a Mega Store picker not do?

It will not spend currency, roll a shop, or read your inventory. Confirm prices and unlocks in the live [πŸŽƒ] Survive Overnight in a Mega Store experience.

FAQ

[πŸŽƒ] Survive Overnight in a Mega Store tool questions

How do you escape Survive Overnight in a Mega Store?

In Story mode, power the generator with the red, green, and blue cubes, defeat the day-4 manager for his keycard, take the electronics keycard and then the gold key, and on night 6 shut five alarms while the CEO is out. The CEO cannot be damaged.

Where should you build first?

On the industrial shelves in the upper-left, reached by the small blue side shelves. Floor the grate with beds or pallets and block both climbs.

How many nights are there?

Story mode aims at the exit on night 6. Endless mode has no night cap. Badge nights include 1, 7, 14, 30, 50 days, 100 days, and 1,000 nights.

How do you restore energy?

Equip food or Bloxy Cola and left-click. At zero energy you lose sprint and then health. About two burgers cover a daytime. G drops the food instead of eating it.

What carries to the next match?

Tokens, badges, and gamepasses. The fort, dropped items, and your match inventory reset.

Is it a horror game?

Players treat the night shift as survival horror. Roblox age data cited for this experience is Minimal, the platform's lowest maturity label. Combat with employees is present, and the night floor is dark.