Where is the [π] Survive Overnight in a Mega Store roster?
Players on this wiki means the published roster: kits, pets, or units from the attached reference. The complete roster table is the wall. Featured rows below are the ones with their own pages.
Equipment
EquipmentKatanaA long quiet blade found on the sales floor.EquipmentSwordA standard floor blade with no ammo cost.EquipmentPistolA floor sidearm that still needs loose ammo.EquipmentShotgunThe close gun for a failed barricade.EquipmentFloor Assault RifleA scavenged rifle, distinct from the AR-15 pass.EquipmentAR-15A 125 Robux pass that starts you with a rifle and ammo.EquipmentUndead BeastA 350 Robux Halloween rifle with a 45-round magazine.EquipmentGOLD MINI-GUNThe 595 Robux rapid-fire pass.EquipmentOP SaberA 445 Robux persistent melee pass.EquipmentSPEC-OPS Bundle475 Robux for night vision, a silenced M4A1, and a machete.EquipmentMAC-10A spawn submachine gun whose Robux price was not in the seven-pass list.EquipmentHatchetThe first tool. Costs 3 wood.EquipmentBasic Backpack3 cloth. Capacity figures disagree.EquipmentSpike BarrierA crafted choke. 4 wood and 1 cloth.EquipmentBandageA revive item. The recipe is disputed, and one source says 20 HP.EquipmentMedkitLobby buy, floor loot, or 4 bricks.EquipmentFlashlightRegular, Large, and XL lights. The beam calls staff.EquipmentPumpkin SlingshotInfinite-ammo Halloween weapon from the cauldron.EquipmentManager KeycardDrops from the manager on day 4, after the power bar is green.EquipmentElectronics KeycardOn a surface inside the manager office.EquipmentGold KeyThe front-door key inside the electric room.EquipmentBurgerThe standard energy meal. About two cover a daytime.EquipmentBloxy ColaA quick energy drink that refills less than a burger.EquipmentCakeAn energy food and the Cake badge interact.EquipmentRed Power CubeThe checkout cube for the generator.EquipmentGreen Power CubeThe Mechanic-area cube.EquipmentBlue Power CubeBehind the Weaponry counters.
Materials
MaterialsWoodPlanks from shelves and smashed boxes. The hatchet costs 3.MaterialsClothComes off sofas and shelves.MaterialsMetal SheetsThe barricade that outlasts wooden planks.MaterialsBricksFour of them craft a medkit at the Tier One table.MaterialsRed Cash NotesFloor banknotes used in the alternate bandage recipe.MaterialsCandy CornOne of the three Hollow cauldron types. You need six.MaterialsWrapped CandyThe purple Hollow sweet. You need six.MaterialsCandy CaneThe red-and-white Hollow sweet. You need six.
Badges
BadgesPlayed Survive Overnight!Thanks for playing my game. Awarded for loading into a match.BadgesSurvive One NightYou're getting the hang of it. First dawn.BadgesSurvive One WeekEarned by surviving the 7th night.BadgesSurvive Two WeeksEarned by surviving the 14th night.BadgesSurvive One MonthCatalog line: one month is crazy.BadgesSurvive 50 DaysCatalog line: you're almost decent at the game.BadgesSurvive 100 DaysThe big number badge. No time-played figure is published with it.BadgesSurvive 1,000 NightsThe catalog description was left blank. The trigger is the night count.BadgesChapter 1: Escape the CEOYou managed to escape the CEO, for now. This is the Story exit badge.BadgesEscape the CEO 5xCounts completed exits, not a single endless night.BadgesEscape the CEO 10xThe repeat-clear badge.BadgesThere's no i in Team!Everyone in the squad has to live through the CEO exit.BadgesFriendlyAwarded for loading a match with a friend in the party.BadgesBetter TogetherAt least one friend still up at the 7th night.BadgesPest ControlCatalog line: killing 10 roaches.BadgesRoach KingThe long pest badge.BadgesBad CustomerNight kills only. Daytime swings do not damage staff.BadgesBanned For LifeThe long employee badge.BadgesTokenizerFirst purple token picked up in the store.BadgesCakeCatalog line: you gotta try this. Cake is also an energy food.BadgesThe Hollow - A Tasty BrewSix of each candy, stirred at the entrance cauldron during The Hollow.BadgesPerfectionistComplete all the achievements the game has to offer.
Bosses
Entities
Map & Routes
Map & RoutesUpper-Left Industrial ShelvesThe usual first fort. Two blue side shelves are the climbs.Map & RoutesCentral CorridorThe long hall with a blue pillar. Fast, and almost no cover.Map & RoutesWeapons SectionGuns, the blue cube, and seasonal chests behind the cabinet.Map & RoutesMechanic AreaGreen cube, automotive props.Map & RoutesCheckoutRed cube and the spawn-side food.Map & RoutesGraveyardBack-wall coffins. Lids open in daylight.Map & RoutesToiletriesToilet-paper aisles. Occasional Hollow chests.Map & RoutesPlay AreaOpen floor with chests and food in plain sight.Map & RoutesThe BarnPremade wooden walls and a lot of breakable wood.Map & RoutesElectronics and Bathroom FurnitureAisles added in Update 1.1.0.Map & RoutesManager OfficeHolds the electronics keycard.Map & RoutesElectrical RoomGenerator room. Chains come off on day 3.Map & RoutesElectric Security RoomWhere the gold key sits after the electronics card.Map & RoutesFront EntranceExit doors, alarm pair, and The Hollow cauldron.
Machines
MachinesGeneratorThree cubes, then a full day until the bar is green.MachinesMystery Vending Machine12 tokens, 50/50, and the machine moves.MachinesCrafting Table Tier One5 wood and 3 cloth. Unlocks spike barriers and the brick medkit.MachinesWitch's CauldronSix of each candy, then hold E.MachinesLobby Reward ChestReported 25 tokens after joining the developer group.
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