A match is a session. Burgers, guns, cubes, and the shelf fort exist only while you are still in that server. Leaving, or dying out, does not reload the base next time. Dropped items on the pallet floor last through the in-game nights of that same run, which is why the fort works as a warehouse, and why it is useless as a permanent vault.
These do carry:
- Purple tokens, including any you have not spent.
- Roblox badges. The catalog lists 22, and Perfectionist asks for the rest of them.
- Gamepasses. The seven priced passes are +3 Item Slots (95), AR-15 (125), Undead Beast (350), X3 Tokens (395), OP Saber (445), SPEC-OPS BUNDLE (475), and GOLD MINI-GUN (595). A MAC-10 spawn is also named, without a Robux price in that seven-pass list.
- The Hollow badge once you have brewed it. Tickets are claimed in the Hollow hub, not stored as store loot on the floor.
Story progress is the badges, not a save slot. Escape the CEO 5x and 10x count completed exits. Endless milestones count nights survived. There is no manual save button in the public notes.
Because the base resets, the first daylight of every new server is the same job: food, a weapon, beds on the upper-left rack, then cubes if you are playing Story. Buying the AR-15 pass only skips the gun hunt. It does not keep your barricade.
