The lobby host sets a party from solo up to six. The universe server cap is 25, so a public server can hold more people than your party. Three squad badges are explicit:
- Friendly: start a match with a friend in the party.
- Better Together: survive night 7 with at least one friend still alive.
- There's no i in Team!: a full squad escapes the CEO with everyone alive.
Share loot by equipping it and pressing G. The other player picks it up. Rotate furniture with R or Ctrl so two people can seal the same climb. A useful split on day 1 is one player on burgers and drinks, one on pallets and metal, and one on the red cube at checkout plus whatever weapon is in the front case. Cubes are easier as a relay: one player drops the green cube outside the chained door on day 1, another brings the blue cube from Weaponry when the room opens on day 3.
On the manager night, more bodies matter because he throws for 20 damage and calls extra staff. Only one player needs to carry the keycards. On the alarm run, the five consoles are front, middle, and back, so two players can split them if both have energy and a medkit. A downed teammate has about 25 seconds. The revive still needs a bandage or medkit in hand.
Do not all stand in the flashlight beam on the platform. Light draws the night shift onto the climbs you just sealed.
